Website powered by

Alien Sea Beast

My first attemp on making an organic creature for videogames.
Thanks to
https://www.artstation.com/volgoutlh
for his amazing design.
I used this proyect to learn the pipeline used in videogames, from the reference gathering, blocking of the model, making the main shapes and then detailing them, retopology and UVs, texturing and finally rendering.

Turnaround of the model

Retopology in Maya

Retopology in Maya

UVs in Maya

UVs in Maya

High Poly in Zbrush

High Poly in Zbrush

Concept by Lucas Roussel w/ some changes

Concept by Lucas Roussel w/ some changes